Capstone Blog Post: Mission Manager / by Thomas McGillicuddy

this sprint I focused on making a mission editor for our team’s vertical slice. Using xNode, I was able to very quickly create a node management system using Unity’s Scriptable objects. Part of the challenge was creating the system in an abstract way to allow my designers to build future missions easily.

While the end product was what I wanted, there needs to be more feedback in the game itself, with better audio and UI prompts. There also needs to be some challenge with an enforceable lose state in game.