This is the 2nd to last sprint before the final due date. We’re putting together the final reel, getting shirts and prepping the presentation area, and putting the final touches on the game itself.
We have a fair amount of bugs to bash, but so far everything is coming along nicely. There is no new feature/content to add, only touch ups and basic aesthetics passes to clean up the levels. It’s hard to keep everyone properly motivated and getting their tasks done on time, but hopefully they can keep it all running until the very end.